COUNTPICKLE

0 faults
clean 0:00

Tap whoever lost the rally

Every rally ends with someone at fault, so every tap moves the score. If they were just beaten, pick "Beaten clean" — it keeps the score honest without counting against them.

Far side 0
Near side 0

Last five

    The read

    Log a few faults and the pattern shows up here.

    Net or long

    Which side of the tape your misses land on. Lopsided in either direction is a fixable habit.

    By reason

    By player

    Sessions over time

    Faults per finished session, newest on the right.

    Simple view

    Just the court and the score, one tap per rally. Made for Safari on a watch — add this page to your watch with #simple on the end of the address and it opens straight into it.

    The game

    Side-out scoring: only the serving side scores. A serving fault moves to the second server, then hands the serve over. Singles has one server, so every serving fault is a side out.

    Format

    Game to

    First serve

    Who's on court

    Near side is your end. Names and colors show up on the court and in every export.

    Reasons

    Add anything you keep doing that isn't on the list.

    Every fault this session

      Take it with you

      Finish up

      Ending a session files it under Sessions over time and starts a fresh count. Clearing throws it away.

      Saved sessions